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Streets & Trips map file won't create pushpins
Karl
I have a Streets & Trips map that I use daily in my job that has 2 years worth of call data and 318 pushpins. It opened one morning and (a) all pushpin info balloons were magically turned off (I can fix that with 318 double clicks I guess), and (b) it won't let me create new pushpins from the pushpin draw icon. It will let me copy pins from another map but won't create them from the map itself. New maps work just fine on all counts.

Did I inadvertently toggle some option that would cause the issue?

Is there a way that I can bulk transfer the pins to another map (and avoid 318 individual copy steps) if the original map can't be repaired?

I have a backup copy from a couple of months ago but am unclear on what I have added since then, and so it would be difficult to update accurately without dealing with each pushpin individually.
Karl
Copied the pins to a different map. Would still be interested in whether there is a batch copy to fix or a toggle that caused the problem. Thanks in advance.
Marvin Hlavac
Hi Karl,

If you cannot add new pushpins to the existing file, it may be that the file became corrupted. It may still be possible to copy your pushinsets by right-clicking them in Legend & Overview pane, and then paste them to a new map. That's I think what you have already done. I'm not sure about the toggle, though.
MisterMoonlight
I have noticed that when i am loading my old 2007 .est file with Streets & Trips 2009 that includes push pins in it, i am not able to create new push pins with Streets & Trips 2009. To be able to create new pushpins, i have to delete the old push pins set (that was there in 2007 version), and then i can create new push pins with Streets & Trips 2009.

I will try to make more tests later to figure out what is the reason, or if there is any work around
jsnoik
I had ran into the same problem of pushpins not being able to be added.

I ended up re-opening my old 2007 file. You will still be able to open the new file at the same time. I would give them different names, though.

Hopefully, it will not be too much effort to compare the two maps for changes. I would not recommend copying and pasting the changed pushpins. Create the new ones again. If you copy a corrupted pushpin, it may screw up your file again.

I forget what I had done. But I had tried a shortcut, such as copying the pushpins from the corrupt file. It worked proper for a while then stopped again. Thus, I would recommend re-opening the old file. And definitely keep backups.
Karl
Thank you for the good advice. Will for sure keep more up to date backups. Will cross my fingers that copied pushpins do no not carry the "corruption genes" for the file. Recreating all would be quite a time consuming chore.
MisterMoonlight
My own words:
Quote:
I have noticed that when i am loading my old 2007 .est file with Streets & Trips 2009 that includes push pins in it, i am not able to create new push pins with Streets & Trips 2009. To be able to create new pushpins, i have to delete the old push pins set (that was there in 2007 version), and then i can create new push pins with Streets & Trips 2009.

I will try to make more tests later to figure out what is the reason, or if there is any work around
I have done more tests to such a buggy file i have, where i cannot add a push pin anymore. It seems that the file is corrupted. If you try to add a pushpin manually, you cannot. Streets & Trips is rejecting the new pin when you click the new pin on the map.

I have find a workaround to repair this situation with a corrupted pushpin file like this. But i would not bet my life on how safe it is to do this

WARNING: before doing this, please backup your original buggy file to a save place. I am assuming no responsability of what can happen to you after that

Do i have to repeat it all again ??? :

WARNING: before doing this, please backup your original buggy file to a save place. I am assuming no responsability of what can happen to you after that

Now Indy, let's go to the funny part

Creating a temporary copy of the buggy pushpin set

Let's say you have only one pushpin set with default name "My Pushpins":
1- Open the legend & overview pane
2- Click the "My Pushpins" data set
3- Right mouse button click (on "My Pushpins") then choose local menu choice copy
4- Right mouse button again the "My Pushpins" dataset and do paste in local menu
5- This will create an exact copy of "My Pushpins" dataset named "My Pushpins 2"
6- Right mouse button click on the original buggy pushpin dataset "My Pushpins" and choose delete. When the message "Delete this data from the map?" is seen, click Yes (i hope you have a backup at this point ).
7- Now you can create a new pushpin on the map manually and S&T will create a fresh new uncorrupted "My Pushpins" data set (it seems to do but who can be sure ).

Merging the 2 pushpin datasets together to the new one just created previously:

Warning these steps 8-12 are only possible with pushpins set you added manually on the map (the one with manual match info) and not the one imported from an excel sheet. Take care by doing this because you may get yourself in the zone!
8- Right click on the "My Pushpins 2" data set
9- Do Properties, under the matching tab, select all records by left clicking on the first one, hold the shift key and left clicking on the last one. Then right click and select cut. Click OK.
10- Right click the new pushpin set "My Pushpins"
11- Do properties, under the matching tab, in the match record zone, right click then paste the pushpins from the other set. Click ok
12- Right click the now empty "My Pushpins 2" dataset, then choose delete (acknowledge the delete). You now have a repaired single dataset with all pushpins. You can rename it to original name if desired...

Save your file!!!

Additionnal comments when using external pushpin source data set (like excel):

The second merging part (8-12) cannot be done if your pushpin data was coming from excel or any external file. The 2 datasets in this situation will stay like this. S&T refuse to copy the complete pushpin set in this situation. One may attempt to select each pushpin one by one, and then properties, select another dataset name to move it (but you can only move to a similar dataset, like a copy or a one coming from an excel sheet also), but with a big excel datasheet, it seems to be too much tedious for me to move the complete pushpin set this way to another one But if you are trying to move between two datasets which are like similar excel datasets, or a copy, the block move of records explained this way will work, which is way faster than doing it one pushpin at the time...
SpadesFlush
I am posting to this old thread because I am having the same problem with Streets & Trips 2010. Here is how it goes.

I have a large master file with thousands of POIs for all of North America. I open this but delete most of the POI pushpins that cannot come into play with my planned trip via "delete visible pushpins outside area." Then I plot my trip in the usual fashion. I want to create pushpins with links to PDF image files that contain my reservation documents. However, S&T will not create new pushpins. I select the toolbar icon for pushpins, select a color/shape, and move the provisional pushpin icon to the place on the map location where I want it. The provisional pushpin icon just disappears when I click on it without leaving a pushpin on the map.

I have found a work-around. I open a fresh new virgin map and create the pushpins, as intended above. Then, I export them as a GPX file and import that file into the above map file and everything is fine. They are, of course, in a new pushpin set named for the GPX file, but that is a minor inconvenience that can be rectified by moving the pushpins to another set.

Any thoughts?
Larry
Hi SpadesFlush,

Not sure if this is pertains to your situation but in S&T2010 you can hide ALL the pushpin sets (yeah!) but when you add a new pushpin manually it will become a part of your default pushpin set (which is hidden) so it doesn't appear on map.

The first few times I got tripped up by this I didn't know what was going on. I guess it is a side effect of having the ability to hide pushpin sets which is well worth it.

The pushpins are being added and you'll see them as soon as you show the pushpin set of which they belong.
SpadesFlush
Ah, yes, that is indeed what is happening.

In my case in this file, there was a "My Pushpins" set that was NOT hidden (and that's what I focused on) and another set called "My Pushpins 2" that was hidden (and, I guess, in my blindspot). And that's where the new pushpins were going.

Thanks for clearing this up for me.
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