Quote:
Originally Posted by Ken in Regina
.... tomorrow .... I'll try making a GMAPSUP3.IMG and drop it into the Mobile PC folder without changing the xml file to see what happens.
I haven't had any luck with that, Ken, but you may have better results.
Quote:
Originally Posted by Ken in Regina
By the way, I downloaded GMAPTool and cGPSmapper and used them to split the North America 2009NT GMAPPROM.IMG up and installed it into Mapsource. It worked ... Thanks again, CD.
Wonderful, wonderful tool. Sorry I forgot to mention about downloading cgpsmapper... kinda slipped my mind. Glad you figured it out, though!
Quote:
Originally Posted by Ken in Regina
But now I'm stuck. The dang thing is locked, of course, and I haven't a clue how to find the unlock code. If I could find the unlock code I could use GMAPTool to apply it. ... Of course I could also use the unlock wizard in Mapsource to unlock it, too, if I could only find it.
For ease of use, I put a copy of GMAPTOOL (or a shortcut to it) on the Windows Desktop, and when I want to diddle with a *.img file, I just drag-and-drop it on top of the GMAPTOOL icon. GMAPTOOL immediately opens up, listing your *.img file inside; at that point, hit the DETAILS button and wait a few seconds. The 25-character code buried inside the *.img file shows up near the bottom with a U: at the head of the line. It is separated into 5-character clusters with hyphens between them. That's your unlock code. If there's more than one, it's because you've got a *.img file which is made up of more than one mapset. Each mapset within a *.img file requires its own unlock code, unless its a free mapset, of course.
If you've decompiled the original file, as mentioned earlier, and installed it into MapSource, take your unlock code and enter it into MapSource in the usual way.
In the event you've got an already-created *.img file and a legal 25-character unlock code for that mapset, you can use GMAPTOOL to 'Write' it into the *.img file quite easily.
Have fun!
CD
UPDATE: One last note... using GMAPTOOL to decompile a 'gmapprom.img' or 'gmapsupp.img' file for installaton in MapSource works exceedingly well, with one exception. The overlay map... or whatever you call the "zoomed out" map... is virtually always BLANK. You won't see any detail until you zoom fairly far in... usually to the 50 Mile level or further... due to the fact that it's simply not available in the *.img file that you've decompiled to create your MapSource installable. This can be helped, somewhat, by increasing your level of displayed detail in MapSource to the "Highest" setting, with the tradeoff that populating the screen now takes substantially longer. Play with it yourself and you'll see what I mean. In any case, if your interest is in installing your *.img mapsets into MapSource so that you can divide them up into smaller compilations, you'll find this is -- though less than ideal -- still a quite workable solution.