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"Lock" a pushpin?
perry59
I like to use pushpins for my start/end points (like "home" and "work") and other waypoints as well. when planning a route I then like to use appropriate pushpins.
One problem with this is that it is far too easy to accidently move a pushpin and throw your route out of whack.
Is there some way that a pushpins location on the map can be locked to prevent such accidents?
SteveJonesMO
I'm pretty certain you can't do that.

One way to maybe help you though is to be sure all of your stops are named something other than "near *", which is the default if you create a stop anywhere other than on a named map feature.

If you later inadvertently move a stop it will lose the name you gave it and take on "near *", unless it was moved on top of another named feature in which case it adopts the name of that feature (nothing you can do about that).

But in general, scanning your list of stops in the route planner pane, looking for "near *" stops, you could get at least some measure of assurance nothing has been inadvertently moved.

Not very elegant, but maybe it helps.
perry59
That's too bad.
As a newbie to this, I dont have a very big pushpin collection. Most of them are added by inputting an address into the "find" box the pushpin name ends up being the address.
Thanks
SpadesFlush
Quote:
Originally Posted by perry59
...
Is there some way that a pushpins location on the map can be locked to prevent such accidents?
While Steve is correct that there is not a way of locking a pusphin's location there are work-arounds.

For instance, you could preserve pushpins as they are, position and all, in a pushpin set other than your default pushpin set. Then you can retrieve the pushpin(s) at a later time to confirm that they have not moved.

Alternatively, you could hide your pushpins immediately after you have added them to a a route thereby minimzing the possibility of accidentally moving the pushpins. While you can accidentally move a route stop as easily as a pushpin, if the original pushpin is hidden, you cannot move both.
perry59
Quote:
Originally Posted by SpadesFlush
While Steve is correct that there is not a way of locking a pusphin's location there are work-arounds.

For instance, you could preserve pushpins as they are, position and all, in a pushpin set other than your default pushpin set. Then you can retrieve the pushpin(s) at a later time to confirm that they have not moved.

Alternatively, you could hide your pushpins immediately after you have added them to a a route thereby minimzing the possibility of accidentally moving the pushpins. While you can accidentally move a route stop as easily as a pushpin, if the original pushpin is hidden, you cannot move both.
Thanks for the tip!
SpadesFlush
You are welcome; good luck!
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